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Zaku I (RR)

Delusion-MS #049: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MS-05B Zaku I Ramba Ral Custom

Source: 
Mobile Suit Gundam Gihren's Greed
GUNDAM wiki : MS-05B Zaku I, Mobile Suit Gundam: Battle Operation 2 Wiki: Zaku I, Heat Hawk (Enhanced), Zaku Bazooka (Early Model), Zaku Machine Gun (Early Model)We I referred from the article.  

Machine Concept: 
This machine is the Zaku I suitable for the space environment. Depending on the skill, it is unlikely to be disadvantageous to general type machines. Therefore, it has few weak points and is easy to handle.

This machine can be used on the ground, but the maneuverability of outer space cannot be reproduced. However, it can supplement other than mobility with high performance.

Equipped Weapons: 
Zaku Machine Gun (Early Model)
Heat Hawk (Enhanced)
Zaku Bazooka (Early Model)
Cracker (Enhanced)

Skill: 
Melee Combo Controller: LV2
Anti-Blast Stabilizer
Damage Reduction From General Type
Emergency Evasion Controller: LV1
Forced Injector: LV1
High Performance Balancer
High Spec AMBAC
Leg Shock Absorber: LV1
Quick Boost: LV1

Unit Type: Raid
Environment Usage: Space, Ground
Environment Specialization: Space
Melee Priority: 3

Zaku Bazooka (Early Model) [Sub-Weapon #001]
Gundam Battle Operation 2 Wiki : Zaku Bazooka(Early Model). We I referred from the article.
Weapon type: 
Secondary Weapon, Live Ammo, Bazooka
Hit Effect: 
Stun

Description: 
This weapon is a single bazooka. It looks similar to the main weapon of the same name. Compared to the main weapon, this weapon has a shorter reload time (12 seconds to 8 seconds). Since it is a single-shot weapon, it will immediately enter reload time after attacking. This weapon can be fired every 8 seconds with no limit on the number of bullets.

Damage Reduction From General Type [D-Skill #001]
Skill category: 
Diffense Skill, Damage Reduction

Description: 
-15% Damage taken From General Types

Skill that interferes with the damage judgment of advantage and disadvantage depending on the category of machine. Although the influence greatly changes depending on the given target, it works purely beneficially. Mostly given to Raid Mobile Suit. I hope that changes in game balance will eliminate the need for this skill.

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