Delusion-MS #049: Zaku I (RR)

Delusion-MS #049: MS-05B Zaku I (Ramba Ral Custom)

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: MS-05B Zaku I Ramba Ral Custom

Source: Mobile Suit Gundam: Gihren's Greed

Referenced: Zaku I, Heat Hawk (Enhanced), Zaku Bazooka (Early Model)

Machine Concept

A high-spec Zaku I customized for the "Blue Giant," Ramba Ral. Primarily tuned for space combat, it overcomes its technological disadvantage through superior pilot skill and an aggressive armament loadout. It functions as a resilient Raid unit that can stand its ground against General-type MS.

Combat Characteristics: A master of CQC timing. It utilizes a special sub-weapon bazooka with infinite reserve ammo to create openings, allowing it to close in for devastating 3-hit combos with its enhanced Heat Hawk. Its defensive profile is bolstered by specialized damage reduction skills.

Equipped Weapons
  • Zaku Machine Gun (Early Model)
  • Heat Hawk (Enhanced / Melee Priority 3)
  • Zaku Bazooka (Early Model / Sub-Weapon)
  • Cracker (Enhanced)
Key Skills
  • Melee Combo Controller: LV2 (3-Hit)
  • Damage Reduction From General Type (-15%)
  • Emergency Evasion Controller: LV1
  • Forced Injector: LV1 / High Spec AMBAC
  • High Performance Balancer
  • Anti-Blast Stabilizer
Zaku Bazooka (Early Model) [Sub-Weapon #001]

A unique single-shot sub-weapon. While it must reload after every shot, it has infinite ammo and a fast 8-second reload cycle. This allows Ral to maintain a constant threat of "Stun" regardless of how long the engagement lasts.


Damage Reduction From General Type [D-Skill #001]

Reduces damage taken from General-type units by 15%. This critical defensive layer allows the Zaku I to engage frontline enemies with much higher durability than its vintage status would suggest.


Superior Melee Performance

With Melee Priority 3 and Melee Combo Controller LV2, this machine can win clashes against most General units and deal extreme burst damage once it gets within Heat Hawk range.

Unit Type: Raid Melee Priority: 3 Environment: Space / Ground